Anzac Park Public School

Aspire Innovate Achieve

Telephone02 9922 3288

Emailanzacpark-p.school@det.nsw.edu.au

Inspiring Innovators

Inspiring Innovators

Anzac Park Public School is committed to innovative, research-based practice to equip and inspire students to be the problem finders and solvers of the future. One of the many approaches we use to develop 21st century learner skills is science, technology, engineering, arts and mathematics (STEAM) education.

STEAM is a pedagogical approach that uses science, technology, engineering, the arts and mathematics as access points for guiding student inquiry, dialogue, and divergent thinking. By synergising interdisciplinary skills and perspectives, students can develop more meaningful, comprehensive and concrete understandings across the curriculum.

At Anzac Park Public School, we use this skills-driven approach to reconceptualise learning to prepare students to be active, contributing citizens in a 21st Century society and economy.

Educational research continues to show that schools must be partnered with industry and community to better prepare all students for work and life. Partnerships between schools and industry is one of the best ways to make sure students understand and develop the skills they need for their future careers. In 2020 APPS launched our Learning Partnerships program which aims to connect students & educators with industry & community volunteers in a variety of capacities.

Please visit our Learning Partnerships website for more information. 

Each student is involved in STEAM lessons in their classrooms, as well as in specialised weekly workshops with STEAM experts. Some of the projects that our students have been working on include:

  • Kindergarten students designing, building and programming a LEGO® WeDo animal that responds to external conditions
  • Years 1 and 2 students collected photographs, film and research about the history of our area, and combined this in a documentary using MovieMaker
  • Years 3 and 4 students used magnets and recycled materials to create unique toys to learn about non-contact forces
  • Years 5 and 6 students developed and programmed interactive games and quizzes using the iPad app ‘Pyonkee' on their BYOD devices